Lookin' for a little brainstormin' Eric Provost 87. Structured Co-Ownership Levi Kornelsen 81. Splitting BIG games into Little games Andy 79. Ronnies-play February in the SF Bay Area Gordon 78. A response to the Czege principle? timfire 76. In Preparation for Actual Play Mark_Causey 74. PDF readers make my nipples swell Andy 71. Why I design games without playing games Adam_Dray 69. Intimacy and gaming (started at the Forge) Green 68. Where can I find web space to post my games? Green 66. Dramatikos: Anything I overlooked? Green 61. Nine Worlds actual play via audio! Matt Snyder 60. Running a game for non-gamers! Alex F 58. Guardians of Order's Role-Playing Game Manifesto Adam_Dray 54. What can RPGs learn from MMOs? Mike_Holmes 53. Drowning and Falling, first draft Jason_Morningstar 52. I made this game, but what am I saying? DevP 47. Ninegun Choir: Graphical Character Sheets shreyas 45. A Theory of Fun for Game Design Iskander 42. Letter substitution wierdness Iskander 40. Wikipedia - Storytelling game ricmadeira 39. Threaded and Overlapping Narratives Jason_Morningstar 36. Tarot-Based Games: Creating Something New Andy 34. What are you cooking/burning/letting simmer? Mark_Causey 31. Getting some Bliss Stage on Ben_Lehman 29. A new approach to a World War Two RPG Mike Montesa 27. How do I become a 'good' GM? urbanpagan 26. Ah, but what can Modern RPGs learn from MMOs? Andy 25. What can MMOs learn from modern RPGS? Rob Donoghue 23. Fantasy Hearbreaker, Holy Grail, Reward Cycles Jeph 21. Indie: Why do some games sell more than others? Andy 20. Doing Quotations and Editing Your Posts Andy 19. What historical games have done it right? Rob Donoghue 18. Mindshare: Can it be pushed or must it be pulled? chadu 13. The Rules and Purpose of Story Games Story_Games 5.
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